With the aim to foster interaction between market players and key researchers in the area an Industry Event took place last November 2008 in Torino with the collaboration of View08 conference (http://industry.peachbit.org). All the presentations of the event can be downloaded from here :
| Wednesday 12/11/08 | |
| 09:00-09:20 | Welcome address Giulio Ruffini Peach CA Coordinator |
| 09:20-10:00 | KEYNOTE SPEECH Pervasive Media: A digital overlay on the physical world Phil Stenton Manager, mscapes research, Pervasive Computing Lab, HP Labs (UK) |
| 10:00-11:00 | SESSION 1 - PROMISING APPLICATION FIELDS
Overview on the Presence market (PEACH EU Project) Brainwave-reading technology for the mass consumer market |
| 11:15-12:15 |
JOINT VIEW - PEACH ROUND TABLE Glenn Entis, Educator and Consultant Former SVP, Chief Technology Officer, EA Moderator: Bruce Grenville, Senior Curator Vancouver Art Gallery |
| 12:15-13:15 |
SESSION 2 - TRAINING & EDUCATION Augmented reality for industrial maintenance: a real-life example Visage|SDK: creating and animating lifelike virtual characters |
| 13:15-14:15 |
Lunch |
| 14:15 - 16:15 |
SESSION 3 - (TELE)COMMUNICATIONS The Telepresence Experience: Solutions and Challenges for Virtual Collaboration Co-presence technologies in the real world: overview, analysis and outlook Psychologically augmented social interaction over networks (PASION EU Project) Next-Generation Virtual Teams |
| 16:15-16:30 |
Coffee break |
| 16:30-18:30 |
SESSION 4 - PRESENCE TECHNOLOGIES Humanizing virtual agents: the role of speech technology in effective human-machine interaction Brain-computer interface for controlling a virtual environment (PRESENCCIA EU Project) Holovizio - True 3D displays Augmented reality on mobile phones |
| 20:00 |
Cocktail & banquet dinner |
| Thursday 13/11/08 | |
| 09:00-09:30 | KEYNOTE SPEECH
The Power of Virtual Reality for Rehearsal and Training |
| 09:30-11:00 |
SESSION 5 - PRESENCE RESEARCH Closing the loop - Computer to brain interfaces Master finger: a multifinger haptic interfaces for collaborative environments (IMMERSENCE EU Project) CITYCLUSTER A virtual reality & high speed networking project |
| 11:00-11:15 |
Coffee break |
| 11:15-13:15 |
SESSION 6 - MARKETING & DESIGN Face the future: animating a 3D human digital assistant Intelligent virtual assistants e2-commerce (Experience E-commerce) how augmented reality application on the box will change e-commerce market and user experience Usage of interactive 3D avatars in commercial applications |
| 11:15-13:15 |
GTEC WORKSHOP Real-Time Data Processing and Feedback in Virtual Environments |
| 13:15-14:15 |
Lunch |
| 14:15 - 16:15 |
SESSION 7 - MANUFACTURING & CONSTRUCTION How 3D modeling and visualization are changing and advancing design and construction Automatic generation of cities from public databases, real-time interactive high-quality virtual environments without human intervention DiFac: framework a comprehensive digital factory solution Virtual Reality in automotive content: system characteristics and actual use for ergonomic analysis |
| 16:15-17:00 |
Coffee break |
| 17:00-18:00 |
SESSION 8 - ENTERTAINMENT Future of cinema: radically inserting audiences in the meaning-making process of storytelling Considerations for producers of virtual worlds for children |
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Demonstration available in the exhibition area only: Virtual reality paraglider simulator and tumbler |