The event will take place at the institute of Audio-Visual studies of University Pompeu Fabra. Full address and further information of the institue is provide in this link [ + Institute information ]
Program PDF version [ + download ]
Poster session PDF version [ + download ]
RAVE-08 First of an Annual Workshop Series: This is the first of a workshop series focusing on the whys and hows of realistic action in virtual environments.
Abstracts and Registration were due: 2008-01-18 (abstract desk now closed). The best 3 abstracts will receive financial support from the Peach basket to attend the event!
Starlab has blocked some rooms at hotel Guillermo Tell, and a special rate has been negotiated. Please when doing the booking inform the hotel that you are attending RAVE08 and you will benefit from the special rate.
08:30 09:00 Registration
09:00 09:30 Welcome session (G. Ruffini, M. Slater, P. Verschure; Wolfgang Boch, FET Proactive Head of Unit)
SESSION 1 - Virtual Bodies, real experience
09:30 10:30 Keynote: Norm Badler
10:30 10:50 Reflections in a Virtual Mirror Influence Body Processing and Behaviour. M. Slater, ICREA-Universitat Politècnica de Catalunya
10:50 11:10 Bodily Responses towards a Virtual Woman. X. Pan, University College London.
11:10 11:40 Coffee break - Posters Session 1
SESSION 2 - The relation between experience and virtual stimuli
11:40 12:00 RAVING Requires Plausibility and Immersion: A Virtual Fire Experiment. B. Spanlang, Universitat Politècnica de Catalunya.
12:00 12:20 Constraints and conditions for Real Actions in VR. M. Reiner, Israel Institute of Technology.
12:20 12:40 Walking Response in Virtual Reality. A. Antley. University College London
12:40 13:00 Minimal Cues for Presence in Immersive Virtual Environments. J. Jordan, University College London.
13:00 14:00 Lunch Break - not covered by organization
SESSION 3 - Multi-modal sensor fusion and action in mixed reality
14:00 14:20 Design of an affective vocabulary for the eXperience Induction Machine. A. Väljamäe, Universitat Pompeu Fabra.
14:20 14:40 Inducing functional neuronal reorganization through action observation. M.S. Cameirao, Universitat Pompeu Fabra.
14:40 15:20 Interactive Story Telling in Mixed Reality Environments: An experimental approach. A. Mura, Universitat Pompeu Fabra.
15:00 15:20 Speaker Localization from the Fusion of Binaural Hearing and Stereoscopic Vision. R. Horaud, INRIA
15:20 16:00 Coffee break - Posters Session 2
SESSION 4 - Direct brain control of virtual stimuli
16:00 16:20 Brain-Computer Interface for VR control. C. Guger, Guger Technologies OEG.
16:20 16:40 Moving a Virtual Body by Thought. D. Perez-Marcos, Universidad Miguel Hernández.
16:40 17:00 Multimodal Physiological Biometric Authentication. A. Riera, Starlab Barcelona S.L.
17:00 17:15 Small Break
SESSION 5 - Perception and the Body
17:15 18:15 keynote Albert Compte
18:15 19:15 keynote Henrik Ehrsson
19:15 19:35 The Future of RAVE
19:35 21:00 Posters Session 3 and Music (Porta 16 and Orquestra Fireluche will play)
"rave (vb) - to rave - to act realistically when immersed in digital media."
Why do people smile at an avatar that is smiling at them, when they know full well that no one is there, and no one can see their smile? Why do they become anxious when standing in front of a deep virtual hole in the ground, when they know for sure that there is no hole there? Since the advent of virtual reality in the 1980s it has been well known that not only do people have a feeling of being transported to the place depicted by a virtual environment, but they also tend to act as if they were really there.
We are interested in how people act, how they respond, and why. Our focus is clear: people tend to respond realistically to virtually generated sensory data. We want to measure it objectively and quantitatively to understand how and why it happens scientifically, and what we can do also as engineers to make it even better. We do not a priori put limits on what we regard as a "virtual reality" system - we include in this term augmented reality, single screen-displays, head mounted displays, Cave systems, and so on.
This research has profound ramifications across many dimensions. Science – what is it about the way the brain processes sensory signals that makes it possible for relatively poor simulations of reality to spark such a high degree of realistic activity? How can we use this understanding to take designed better environments? Even the very notion of the human body and our relationship to our own bodies can be transformed. This has very deep implications for the scientific study of body processing and consciousness. Computer Science and Engineering - How can we build systems that maximise the chance that people will rave in them? There are fundamental challenges for the construction of new systems, and their emergence out of the laboratory into businesses and homes. Applications - to the extent that people show such realistic responses, whole new fields of endeavour open up that can be approached in novel ways: psychotherapy, neurorehabilitation, quality of life technologies, ergonomics, mission training, industrial prototyping and education to name but a few. When we add the capability for such virtual environments to be shared by many people, we also add a vast range of additional applications, such as remote negotiations and meetings, virtual travel, virtual conferences, and so on. Philosophy - what are the implications for our notion of reality and self? Is what we have thought of as reality simply one amongst many parallel realities that we now inhabit? Entertainment - there are profound new possibilities for entertainment - for example, a person could lead multiple parallel lives - working in the office all day answering emails in "this life", a private detective in the other "parallel life" within a shared virtual reality.
We invite contributions to the first RAVE workshop. Contributions must be at a high scientific level, and typically would describe, attempt to understand, or engineer RAVE phenomena. RAVE-08 is only the kick-off one day conference of what we plan as the first of an annual series, so the number of contributions that can be accepted is small.
Applications should be sent as one page Abstracts to rave08(at)peachbit.org by Jan 18th 2008 and cover the following points (see abstract template attached below):
1. One or two sentences providing a basic introduction to the issue at stake in the research..
2. A clear statement of the problem specifically covered by the study, and the current state of the art.
3. A section beginning with "Here we show" giving the main result, explaining what new knowledge has been generated.
4. A section explaining what the main result reveals in direct comparison to what was thought to be the case previously, or how the main result adds to previous knowledge.
5. A section putting the results into a more general context, and the implications for further research.
The workshop will be hosted by the Institute of Audio-Visual Studies (Anna Mura, IUA), Universitat Pompeu Fabra (Barcelona, Spain), with support from Starlab and Peach (Cristina Martin).
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